Your Ad Here

Archive for the ‘ Reviews ’ Category

Rockstar did it. They finally did it. They’ve made me a believer of the open world game.

Read more on Red Dead Redemption…

Killzone 2

Unreal 3 is probably the most used game engines today and its getting to the point where one game can’t be distinguished from another. When a game doesn’t use the Unreal engine, they mimic it as if that’s the only way to create a blockbuster. Killzone 2 used Havok, but you sure as hell wouldn’t know it.

Read more on Killzone 2…

Ghostbusters the Video Game surprises in so many ways, almost all of them in rewarding ways.

Read more on “Oh, the ole’ Man Eating Toaster Trick”…


It wants so badly to have the addictive multiplayer of “Left 4 Dead.” Setting four pirates into a team and giving them point by point objectives while fighting the hordes.

Read more on Lost Planet 2 has a personality disorder…


In honor of yet another horror movie remake and Neil’s post yesterday, I thought I’d revisit an old friend from the late 1980s. It was really a high mark in my life with the Nintendo Entertainment System. I present to you, Nightmare on Elm Street.

Read more on Nightmare on Elm Street (1989 Style)…

Silent Hill Shattered Memories showed so much promise. I thought that scaling back the development cost by releasing on the Wii and PS2 would allow the team to create something truly special. Instead, we got a game that doesn’t seem to have a lot of vision or direction.

Read more on Silent Hill: Shattered Memories…

“If this is all life has to offer me, then I can do without.” — Casting trailer for Heavy Rain.

The best writing David cage has done came long before we got a hold of Heavy Rain. It’s that casting trailer they used to show off the game’s tech at trade shows. It seemed like a maudlin misstep at the time, too breathless, too unfocused. It is those things still today, but how it colors the project is more relevant now that we know what the game is.

It’s about living out the cliches of victimhood, it’s about cutting youself while you’re trying to cut him, it’s about remembering what it used to be like before all it ever was was raining just before sunset. It’s high school poetry in the mouth of a serial killer. It’s dreck: limp self-absorption, but it’s a mesmerizing trip into the belly of the beast and sometimes even a profound one.

I fell into the brief expansion episode expecting a similiar retelling of the grand narrative in broad strokes. That’s not what this is. What is on offer here seems more focused in game play, but a shallower representation of the bigger picture.

Read more on Heavy Rain Episodes: “The Taxidermist” review…

The Halo: Reach beta starts tonight and it seems that everyone that has ever heard of Halo has a beta code. (Except me, but that’s because I didn’t really try. Anyone that does have a code, and did play the Beta, please send your impressions to circuitjerk.com@gmail.com, and we might just post them.)

I’m about nine months behind Halo. It’s been that way for every Halo game. So, in keeping with tradition, I just completed Halo: ODST last week, and begrudgingly I have to admit, it might have restored a little curiosity in the Halo franchise… but just a little.

Read more on Nine Months late and a Dollar Short: Halo ODST…

If you, like me, enjoy underage beat downs, head shots in the double digits, and witty banter, then you have a movie to go see.

Read more on Kick-ass…

Anyone that wants to discuss this game in the vein of a classic Splinter Cell, just isn’t right. This is Splinter Cell 2.0. A reworking on what the Splinter Cell name brings to mind.

Read more on Splinter Cell: A Revision…